Monday, April 15, 2019

Interactivity in Art


Artists have been using technology as a medium for their work. Newer incorporations of technology include the use of augmented reality and virtual reality to create art pieces. Artists also have created Net.Art by creating pieces using components of the internet.

Augmented reality involves using a device camera to make something appear, that isn't there without the camera. To create augmented reality, the camera needs a tracking image to follow. One example you can see below, Scarlett Raven's The Danger Tree, uses an oil painting as a tracking image so when then camera pans over it, a video appears. The video displays the artist's process in making the painting but also the story she told through this process.

Virtual reality includes creating an entire new space. Users access virtual reality through visual headsets and earphones that seemingly transport the user to an entirely new place. In some virtual reality pieces, users can walk around the space, or even interact with parts of the virtual reality using hand remotes.

Artists also use Net.Art as a form of expression. This art is created using the features of the internet. One example is Luke Tyman's Yume promotional album. By adjusting different settings, the user experience is altered. You can view this art using the link below.

Augmented and virtual reality pieces make works into interactive installations which bring the viewer into part of the piece. The user has to take an action to see or understand the piece.

While augment and virtual reality is commonly used as artist expression, it's uses have expanded to many other sectors. Augmented reality has been used in medical training, retail, tourism, construction, education, and many more. Augmented reality helps people of all professions envision something not yet in their reality. Virtual reality also helps in other industries, even including space expeditions.

The use of virtual and augmented reality has become so often used that the University of Arizona teaches classes on how to create these works. As an art student, I am currently enrolled in one of these classes and learning some easy software applications. Both virtual and augmented reality can be created using the free platform of Unity. Unity has standard assets one can apply to the program for basic functions, however for high quality models or capabilities, the user would have to purchase those assets. In order to create augmented reality, the user would need to download Vuforia as a Unity add on. All of these applications are free and easy to preliminarily build with, however mastering these applications takes a lot of practice and experience.

Questions:
1) Have you used augmented or virtual reality before? If so, in what setting?
2) Have you created augment or virtual reality before? What was its purpose?
3) Where do you think our next step is in creation following augmented and virtual reality?



Examples:
Scarlett Raven’s The Danger Tree uses an oil painting as the anchor of an augmented reality piece. When the augmented component is shows, a video displays showing her drawing a story as she creates the piece.

Luke Tyman’s Yume is an interactive album to promote album sales. The site is an interactive piece when it comes to creating your own sounds and animations with the given options.


3 comments:

  1. I have used VR before. I have used it in creating maps and touring areas, some hotels and realtors use this so people can view their property and get a full tour without having to go to the location. I have created augmented reality for a class that I was in. I used it to generate a map of Madera Canyon. We used it to graph the elevation changes and the hiking route the group had to take. I think the future of augmented and virtual reality will be humans living in that reality. There was a movie based on this theory where humans would go into a cafe and live their days in VR rather than actual reality. I can see the future presenting itself to something similar.

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  2. Virtual Reality has so many amazing and practical uses. I have used virtual reality in the past. My cousin owns an HTC Vive and I've played games and watched different scenarios in virtual reality. It was such a cool experience because I felt like I was actually in the environment I was put into. The only experience I have with creating virtual reality was a game that I played on my cousins device. In the game I could create 3D while interacting with music. It was a really cool experience.I think the next step in VR is making it so those using it can actually use their sense of touch through the experience and actually feel the environment around them.

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  3. I have used both virtual reality and augmented reality before, both at home. I used VR to play some games, specifically on the Oculus Rift. While I found the experience to overall be very fun, I was unfortunatly unable to see anything past about 10 feet in the virtual world. As someone who doesn't wear glasses or contacts in real life, I found this very surprising. No matter how I adjusted the headset, I couldn't get my eyes to focus. Upon doing some research, I learned that some people's eyes cant focus in VR, no matter the setting, which I found very disappointing. My AR experience was much better, and I enjoyed playing games with it, although it currently seems like a gimmick. I have never created in either space before, but I think both have great potential to be innovative platforms. I think that in the future we'll see AR expand into more of a dominant factor in everyday life, as Google tried to do with Google Glass. Apple has been patenting technologies and buying companies that seem to indicate they are going to make a play in the AR glasses space, and I anticipate that these glasses will become as essential as our phones within a decade or two.

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