Artists have been using technology as a medium for their work. Newer
incorporations of technology include the use of augmented reality and virtual
reality to create art pieces. Artists also have created Net.Art by creating pieces using components of the internet.
Augmented reality involves using a device camera to make something appear, that isn't there without the camera. To create augmented reality, the camera needs a tracking image to follow. One example you can see below, Scarlett Raven's The Danger Tree, uses an oil painting as a tracking image so when then camera pans over it, a video appears. The video displays the artist's process in making the painting but also the story she told through this process.
Virtual reality includes creating an entire new space. Users access virtual reality through visual headsets and earphones that seemingly transport the user to an entirely new place. In some virtual reality pieces, users can walk around the space, or even interact with parts of the virtual reality using hand remotes.
Artists also use Net.Art as a form of expression. This art is created using the features of the internet. One example is Luke Tyman's Yume promotional album. By adjusting different settings, the user experience is altered. You can view this art using the link below.
Augmented and virtual reality pieces make works into interactive installations which bring the viewer into part of the piece. The user has to take an action to see or understand the piece.
While augment and virtual reality is commonly used as artist expression, it's uses have expanded to many other sectors. Augmented reality has been used in medical training, retail, tourism, construction, education, and many more. Augmented reality helps people of all professions envision something not yet in their reality. Virtual reality also helps in other industries, even including space expeditions.
The use of virtual and augmented reality has become so often used that the University of Arizona teaches classes on how to create these works. As an art student, I am currently enrolled in one of these classes and learning some easy software applications. Both virtual and augmented reality can be created using the free platform of Unity. Unity has standard assets one can apply to the program for basic functions, however for high quality models or capabilities, the user would have to purchase those assets. In order to create augmented reality, the user would need to download Vuforia as a Unity add on. All of these applications are free and easy to preliminarily build with, however mastering these applications takes a lot of practice and experience.
Questions:
1) Have you used augmented or virtual reality before? If so, in what setting?
2) Have you created augment or virtual reality before? What was its purpose?
3) Where do you think our next step is in creation following augmented and virtual reality?
Augmented reality involves using a device camera to make something appear, that isn't there without the camera. To create augmented reality, the camera needs a tracking image to follow. One example you can see below, Scarlett Raven's The Danger Tree, uses an oil painting as a tracking image so when then camera pans over it, a video appears. The video displays the artist's process in making the painting but also the story she told through this process.
Virtual reality includes creating an entire new space. Users access virtual reality through visual headsets and earphones that seemingly transport the user to an entirely new place. In some virtual reality pieces, users can walk around the space, or even interact with parts of the virtual reality using hand remotes.
Artists also use Net.Art as a form of expression. This art is created using the features of the internet. One example is Luke Tyman's Yume promotional album. By adjusting different settings, the user experience is altered. You can view this art using the link below.
Augmented and virtual reality pieces make works into interactive installations which bring the viewer into part of the piece. The user has to take an action to see or understand the piece.
While augment and virtual reality is commonly used as artist expression, it's uses have expanded to many other sectors. Augmented reality has been used in medical training, retail, tourism, construction, education, and many more. Augmented reality helps people of all professions envision something not yet in their reality. Virtual reality also helps in other industries, even including space expeditions.
The use of virtual and augmented reality has become so often used that the University of Arizona teaches classes on how to create these works. As an art student, I am currently enrolled in one of these classes and learning some easy software applications. Both virtual and augmented reality can be created using the free platform of Unity. Unity has standard assets one can apply to the program for basic functions, however for high quality models or capabilities, the user would have to purchase those assets. In order to create augmented reality, the user would need to download Vuforia as a Unity add on. All of these applications are free and easy to preliminarily build with, however mastering these applications takes a lot of practice and experience.
Questions:
1) Have you used augmented or virtual reality before? If so, in what setting?
2) Have you created augment or virtual reality before? What was its purpose?
3) Where do you think our next step is in creation following augmented and virtual reality?
Examples:
Scarlett Raven’s The Danger Tree uses an oil painting as the
anchor of an augmented reality piece. When the augmented component is shows, a video
displays showing her drawing a story as she creates the piece.
Luke Tyman’s Yume is an interactive album to promote album
sales. The site is an interactive piece when it comes to creating your own
sounds and animations with the given options.

